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Miko Draco
Draco Research and Development Unitary Enterprises
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Posted - 2008.06.12 08:36:00 -
[1]
Dear CCP,
My Corp has invested in multiple tech2 ammo BPOs over the last few months, for the purpose of copying and thus mass production, specifically tech2 heavy missile/cruise and torpedoes.
Before the Empyrean Age patch - we could copy 7x 100 run tech2 Heavy missile prints (at POS) a month and thus essentially increasing the ammont we could manufacture.
We have only just started this as our prints have been in for research for months!
Since the Empyrean Age Patch, copy time per run is now over DOUBLE the manufacturing time! thus making it utterly useless to copy from.
We have invested large ammounts of isk into this tech2 production venture, based on the copy time vs production time and only for the copy times be altered and without the change even listed in the the patch notes!
Is this intentional? or a bug with the latest patch? (please fix!!! )
Anyone else have this issue?
Regards,
Miko Draco |
Miko Draco
Draco Research and Development Unitary Enterprises
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Posted - 2008.06.12 08:59:00 -
[2]
Well the reason why i bring this up, is i have had these BPOs for approx 5 months, so it is not like the "bug" has been around only for a few days.
if one is only starting to get into tech2 production recently, how else would an individual know that months pre Empyrean Age Patch was the bug???
however i do thank you for the info, i just dont think it is fair... |
Miko Draco
Draco Research and Development Unitary Enterprises
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Posted - 2008.06.12 12:38:00 -
[3]
Originally by: Shgoratchx I hope so. T2 ammo manufacturing for profit has been fubared since the day they were introduced, hopefully this fix will help in some way, but the main problem is faction ammo basically makes T2 ammo obsolete for all but a dedicated few. Faction ammo needs a nerf or T2 ammo needs a boost.
Theres only a marginal damage difference comparing fury & faction, but tech2 ammo has drawbacks (capacitor & range) whereas there isnt a drawback on faction ammo!
I would go for a slight damage boost on tech2 ammo and remove the range penalty alltogether - the whole reason we started getting into production, is a few of us use the t2 heavies but seriously, in PvP - most people use faction ammo...
Re the BPO copy issue, whats the point of actually having the option to copy a T2 BPO when it takes longer to copy than to just build?
My last 2c for the night...
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Miko Draco
Draco Research and Development Unitary Enterprises
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Posted - 2008.06.13 16:33:00 -
[4]
Edited by: Miko Draco on 13/06/2008 16:34:24
Originally by: War Fairy
Originally by: Miko Draco Well the reason why i bring this up, is i have had these BPOs for approx 5 months, so it is not like the "bug" has been around only for a few days.
What does the 5 months have to do with anything? Is there some time after which a bug should not be fixed? What time frame is that?
That was in response to the post prior to it - that i was expected to somehow know that it was a bug:
Originally by: Sofitia Mourtos With this in mind I find it amazing that you did not see the copy time on amo bpo(s) as a bug - it clearly was a bug
How is anyone supposed to know that the copy times were a bug when there is nothing to compare with???
Anyone with half a mind would take a Print on face value, do the math and realise that - "hey if we copied these, then manufactured from the copies, we could produce more than just manufacturing of the origional alone!"
Considering with invention, its not hard to invent ALOT of 10 run BPC's for next to nothing, and having copying a BPO to compete with invention, to me, just made sense...
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